A Minor Flydrill Update

Not too long after my last Flydrill update, almost two years ago, I kept tweaking the game but never released anything after that.

Until now. :o

Don't get excited, it's just a tiny update. ;) I added white outlines to the enemies so you can see them better, with a slightly darker background color. I also made the giant wall thinner in the beginning. Honestly I was just tired of having to drill for ten full seconds every time I started the game. That's why I went ahead and released this update.

I guess it's spring cleaning time for me, polishing up and releasing old stuff I've had sitting around on my hard drive for the past year or two... :)

On that note, I noticed that Google Reader will be shutting down in a few months! :( As disappointing as that is, I think it's a good opportunity to revisit my content-consumption habits and perhaps let go of my daily blog reading. Looking through all my feed subscriptions, it strikes me how few blogs are still active - really there are less than a dozen that I see updates from regularly. And I've gotten to the point where none of the stuff I read is really that valuable to me - the game design articles are not blowing my mind with new insights, the productivity articles are teaching lessons that I've already learned, and really, I think I'd get a lot more out of spending that time working on actual projects or reading books or even... playing games. I mean, it's been years since I've really sat down and just played a game, for serious. I think the last one must have been Portal. Yeah. The truth is out! :o

Well, I hope you enjoy the Flydrill update! :) May there be plenty more to come, soon.

Oh, and I almost forgot - Happy Pi Day! :D

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