Update:
Reviewed by Gregory Weir, the author of Silent Conversation! :D
A new prototype.
It's an attempt to turn a text into an interesting environment for a game, along the lines of some of my earlier thoughts. I was never really satisfied by Silent Conversation's take on the whole "text as environment" thing, and I've been trying to extract some meaningful gameplay out of the words themselves.
So this is where I'm at so far.
The goal is to match similar words. Use the arrow keys to move around. You can pick up a word by pressing x or c.
On the right is your score, and on the left is your score multiplier and the current word you are holding. If you match two words exactly, your multiplier goes up. If you pick up two words that have no letters in common, your multiplier is halved. Otherwise, you get points for each letter the two words have in common, multiplied by your score multiplier. I stole the multiplier system from Music Catch.
There is no time limit, and words reappear after they go off the screen, so you can get as many points as you have patience for. It's not a game. It's just a test.
The story is something I wrote over a year ago, a retelling of Where the Wild Things Are with the themes of Ishmael, in the style of a Haida myth. It still has a sappy Western ending, though.
The lines that end in "they say" are the canonical elements of the story - actually two stories, Where the Wild Things Are, and Genesis. That's based on a Haida mythtelling convention, more or less. The symbolism and structural harmony and such is woefully inadequate compared to the stories of the master mythtellers, but hey, it's my first try.
Anyway, the story doesn't matter. It's just filler text to test out the matching mechanics. :p
Try it out and let me know what you think.
2009/10/07
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