Critiqued and analyzed on the Critical-Gaming Network blog! :D

It's a test of some movement controls for a one-button flying game. Tap to flap your wings, hold to dive.
I've been working with the artist brontosaurus off and on for several months now to create a game, and this latest attempt seems like our most promising project yet. It started with a bit of concept art, a simple landscape of pillars - Pixel Skylines 01. Then I tried to imagine what sort of game, what sort of characters and actions might be fun in such a landscape. Obviously, the typical platformer approach would not make sense. But maybe if you could fly...
So I made this prototype, and yes, flying is fun. See for yourself.
It helps that there's a flock of tiny fliers to keep you company. They give you something to do - something to attack or run away from.

But I think I'll stick with the simple original. This is the one that has gotten the most unanimously positive response, and I have found it to be much more accessible to non-gamers in my own informal playtests.
And I like the feel. It's like a soaring eagle.
So the next question is, how do we elaborate this into a full game? Maybe even something for the upcoming GAMMA IV one-button game competition?
This is where our organic process should be able to take off. In the past, brontosaurus and I made the mistake of trying to start creating cool things before we had a solid foundation of fun actions to build on. But now we have our fun actions.
I can see even this simple prototype turning into a game just by adding a score multiplier system and a time limit. But I would hate to waste its potential on something as trivial as that. I want to create a bigger game, with vast landscapes to explore and creatures to interact with - some dangerous, some friendly, some food.
I think the way to go, then, is to continue building a playground for this one-button flying creature, this eagle. I remember reading that this is how Super Mario 64 was built - first with a playground that made full use of Mario's abilities and acrobatics, and only then expanded into a world of castles and mountains and bosses and missions and such.
Well, we shall see where this takes us.
3 comments:
Yo, I'm KirbyKid from the Critical-Gaming blog.
How's the game coming along? I played it and have some feedback if you want it.
Hi KirbyKid! Right now I'm actually working on a different game, which I'll be releasing later this month.
But I will resume development on the one-button flying game soon, and I would very much like to hear your feedback on it.
You could post it here if it's convenient. Thanks. :)
This looks like its got some nice potential.
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