Making games, not excuses

At the last minute, I've decided to accept the challenge of #OneGameAMonth. It's time to make games, not excuses.

What a great tagline.

Anyway, here I am on the site! I'm already a Level 6 Game Developer - cool, huh? :)

Not much on there yet, just the game I made for Global Game Jam 2013, which I haven't yet shared with you here because it's crude and unpolished. :p But it is complete, which is more than I can say for most other game jam games I've made.

Probably helped that we made it by modifying the code for The Love Letter, which incidentally is on GitHub, in case you missed it. ;)

Here's to making many more games this year! :D

No comments: