Showing posts with label quotes. Show all posts
Showing posts with label quotes. Show all posts

2011/01/01

Yugen and Games

"As the taillights of that last ride grow small and wink out, the horizon gathers itself to your singular perspective. There is no grandeur to bait expectation, no promise to invite distraction, only the quiet of ditch and litter and grass and self; without preconceptions you begin to see your place in a different way, from the ground up. You warm to how consummate this place is in its becoming: the perfect pattern of stones along the shoulder; the fast food wrappers, their logos clinging just so to the sage; there at long rest in the shadows, that old trilobite of the highway, the fallen muffler. And so you become consummate yourself; instead of a face lost in an embarrassed crowd, you become unique and necessary to that moment, your perspective creating, for better or worse, this one place in the world. It is a time to whistle."

That was a quote by John Landretti, from his essay "On Waste Lonely Places" in the book The Future of Nature. I had written it down by hand in my notebook close to a year ago; looking back through my notes of the past year in reflection, I found it again and decided to share it.

It reminded me of this blog post, which I had just come across earlier this week. The author describes playing the small art game The Graveyard, then the bigger and decidedly-non-art game GTA IV, and how both of these games created in him an experience he called yugen, "the sudden perception of something mysterious and strange, hinting at an unknown never to be discovered."

Playing it, I found an odd thing. I found my head starting to clear. It wasn’t so much that I was sensing the emptiness around me - rather I was the emptiness. My thoughts were coming and going on their own - frothing up then melting away again - and slowly the oceans of my mind began to fall calm.

There was nothing mystical or arcane about it, merely an experience of being right here, right now. It was very ordinary.

To me it sounds like the experience of meditation, or at least the kind of meditation that I am familiar with.

And it sounds like a fruitful area of experience for notgames to explore, since this is something you are left with when you strip the "game" from "games", letting only the interaction and immersion remain.

The feeling of yugen hovers in the background of many games - filling me with the desire to explore those green hills behind Super Mario World’s flat levels, say - but it usually only breaks through fully when the mechanics of narrative and threat have been removed. My mind can’t empty in Another World - despite the barren, evocative landscapes - because it is so focused on avoiding death and finding a way home. It is when the designers take a step back from filling our time with obstacles and rewards, and allow us just to experience the realms they have created, that the subtler emotions like yugen are given room to manifest.

Still, I think there is something missing, something that we will have to identify before we can really make compelling yugen-ish experiences that are not games. When you strip the distracting goals and challenges from conventional games, what you get is rarely worth writing blog posts about. If nothing else, such "gamification" is good at getting people to care about what goes on in a virtual world, and the other ways of creating engagement and involvement with a story and characters common in movies and books and such tend to be more difficult in interactive media. But I think we just don't know enough.

I suspect that there are ways to direct this experience more subtly, still from a game designer's perspective, but not so heavy-handed with goals or points or typical game-y things. More toward Knytt, perhaps, but further. Much further.

I don't know. I guess I'll just have to try it sometime.

Happy New Year.

"Offering your attention to a waste place is like finding a book in a library, a book nobody reads. Or perhaps a book harboring a single due date, one purple smudge thirty years old. And there it is in your hand by the effortless design of coincidence. You look over its pages and before is effort and presence; whether the contents have appeal is another matter, but the book does exist and is open before you, full of its telling. And so it is with these shelves and sheaves of world that daily surround us: every rock, blade, and bottle, every leaf, an invitation to an understanding."

- John Landretti, "On Waste Lonely Places", The Future of Nature

2009/08/26

Quotes of Eastern Wisdom

Doesn't that sound corny? Eastern wisdom? Almost as bad as saying Wisdom of the East. Horrible.

Anyway, last year I had one of those calendars where you get a quote every day, and it was called Wisdom of the East. Surprisingly enough, there were a few good quotes in there - which I saved so I could read them again every so often. I thought I'd share them with you here.

Who knows if you'll get anything out of them, but they are actually meaningful to me. Here we go!


"Praying is not about asking; it's about
listening... It is just opening your eyes to
see what was there all along."

- Chagdud Tulku Rinpoche


"If your desires do not accord with
your spirit, sacrifice them, and you will
come to the end of your journey."

- Attar


"Do not dwell in the past.
Do not dream of the future.
Concentrate the mind on the
present moment."

- Buddha


"Pleasure is a freedom song,
But it is not freedom.
It is the blossoming of your desires,
But it is not their fruit."

- Kahlil Gibran


"To get rid of your passions is not
nirvana - to look upon them as
no matter of yours, that is nirvana."

- Zen saying


"Whatever you want to be, start to
develop that pattern now. You can instill
any trend in your consciousness right
now, provided you inject a strong
thought in your mind; then your actions
and whole being will obey that thought."

- Paramahansa Yogananda


"You are unique as you are here and now.
You are never the same.
You will never be the same again.
You have never before been what
you are now. You will never be it again."

- Swami Prajnanpad


"The resistance to the unpleasant
situation is the root of suffering."

- Ram Dass


"...don't make any conjectures on good
and evil! Don't try to stop your thoughts
from coming. Ask yourself only this
question: 'Which is my own spirit?'"

- Bassui


"Man falls from the pursuit of the ideal of
plain living and high thinking the moment
he wants to multiply his daily wants.
Man's happiness really lies in contentment."

- Mahatma Gandhi


One at a time.

2005/10/06

Kevin Kelly Quote on Thinking and Evolution

Tunneling through randomness
"Some students of the human mind make a strong argument that thinking is a type of evolution of ideas within the brain. According to this argument, all created things are evolved. As I write these words, I have to agree. I began this book not with a sentence formed in my mind but with an arbitrarily chosen phrase, "I am." Then in unconsciously rapid succession I evaluated a headful of possible next words. I picked one that seemed esthetically fit, "sealed." After "I am sealed," I went on to the next word, choosing from among 100,000s of possible ones. Each selected word bred the choices for the next until I had evolved almost a sentence of words. Toward the end of the sentence my choices were constrained somewhat by the words I had already chosen at the beginning, so learning helped the breeding go more quickly."

Exactly.

"What will the next words be that I write in this chapter? In a real sense I don't know. There are probably billions of possibilities of what they might be, even taking into account the restriction that they must logically follow from the last sentence. Did you guess this sentence as the next one? I didn't either. But that's the sentence I found at the end of the sentence."

You can't know exactly what you are going to think next in your head, because if you did you would have already thought it. But you still think; the thoughts make sense and you know that you made them yourself.

Kevin Kelly Quote on Ecology and Evolution

Ecosystems: between a superorganism and an identity workshop
"Because evolution is such a symbolic process, we now can artificially create it and attempt to govern it. But because ecological change is so body bound, we cannot synthesize it well until we can more easily simulate bodies and richer artificial environments."

Ecology is what happens in systems like Tierra, where the evolving species can interact with each other. The evolutionary landscape is the space of possible genomes, while the ecological landscape is the space of interactions between genes, species and the environment.

Kevin Kelly Quote on Networks

What came first, stability or diversity?
"Biology suggests that in addition to regulating the numbers of connections per "node" in a network, a system tends to also regulate the "connectance" (the strength of coupledness) between each pair of nodes in a network. Nature seems to conserve connectance. We should thus expect to find a similar law of the conservation of connectance in cultural, economic, and mechanical systems, although I am not aware of any studies that have attempted to show this. If there is such a law in all vivisystems, we should also expect to find this connectance being constantly adjusted, perpetually in flux."

Hmmm, that sounds familiar. Ecosystems are like neural networks.

Kevin Kelly Quote on Exploration and Exploitation

Cooperation without friendship or foresight
"Every complex adaptive organization faces a fundamental tradeoff. A creature must balance perfecting a skill or trait (building up legs to run faster) against experimenting with new traits (wings). It can never do all things at once. This daily dilemma is labeled the tradeoff between exploration and exploitation. Axelrod makes an analogy with a hospital: "On average you can expect a new medical drug to have a lower payoff than exploiting an established medication to its limits. But if you gave every patient the current best drug, you'd never get proven new drugs. From an individual's point of view you should never do the exploration. But from the society of individuals' point of view, you ought to try some experiments." How much to explore (gain for the future) versus how much to exploit (sure bet now) is the game a hospital has to play. Living organisms have a similar tradeoff in deciding how much mutation and innovation is needed to keep up with a changing environment. When they play the tradeoff against a sea of other creatures making similar tradeoffs, it becomes a coevolutionary game."

This is the tension between diversity and conformity. Also, exploration and exploitation are the two key words I came up with for adventure and strategy games.

Kevin Kelly Quote on Body and Mind

No intelligence without bodies
"For better or worse, in reality we are not centered in our head. We are not centered in our mind. Even if we were, our mind has no center, no "I." Our bodies have no centrality either. Bodies and minds blur across each others' supposed boundaries. Bodies and minds are not that different from one another. They are both composed of swarms of sublevel things.

We know that eyes are more brain than camera. An eyeball has as much processing power as a supercomputer. Much of our visual perception happens in the thin retina where light first strikes us, long before the central brain gets to consider the scene. Our spinal cord is not merely a trunk line transmitting phone calls from the brain. It too thinks. We are a lot closer to the truth when we point to our heart and not our head as the center of behaviors. Our emotions swim in a soup of hormones and peptides that percolate through our whole body. Oxytocin discharges thoughts of love (and perhaps lovely thoughts) from our glands. These hormones too process information. Our immune system, by science's new reckoning, is an amazing parallel, decentralized perception machine, able to recognize and remember millions of different molecules."

Chris Crawford Quote on Innocence

Innocence
"Cool versus innocent -- they define the polarity I seek to examine in this essay. Let's begin by noting the associations of each term:

Innocent: Sweet, childlike, naive, unsophisticated, simple, trusting, open, vulnerable

Cool: unflappable, knowledgeable, sophisticated, distant, Arnold Schwartzenegger, savvy, clever, tough, adult, cynical, skeptical

Next, I'd like to develop these concepts more formally. I'll begin with an easy concept: the innocent is more easily awestruck than the cool. Can you imagine Joe Cool gaping open-mouthed at a tall skyscraper the way a child would? To express awe would be an admission of unsophistication. Moreover, to project coolness convincingly, Joe Cool must not merely mask feelings of awe, he must internally suppress them. He must savage his ability to feel awe.

Where awe goes, so goes wonder. How can we let our minds soar in grand wondering flights of fancy when we lack the awe-feelings that power our imaginations? What objects of wonder can there be for a sophisticate, who already knows everything?

Awe launches our wonder; wonder feeds our creativity. The wondering search for combinations that make sense, for explanations that work, for relationships between the awe-inspiring and the familiar -- these are the efforts that trigger flashes of inspiration. Awe, wonder, and creativity are root, stem, and flower."


I find myself on the innocent side.

Chris Crawford Quote on Nounism

The Operational Approach
"An easier way to recognize the prejudice of nounism is to note the historical trends in some of the above-mentioned fields. In computer science, for example, we have seen an explosion of creative activity in the last decade arising from the wide availability of PCs and the Internet. But has anybody noticed that the preponderance of this creativity has expressed itself in -- and been measured by -- the huge number of bits that have been made available. Between CD-ROMs and the Web, we now have Humonga-bytes of images, sounds, text, numbers, and all manner of other facts. But consider this: we have also built enough computers (and made them so fast) that every day, civilization expends Humonga-cycles of processing time. And what are all those cycles doing? I'd guess that almost ALL of those cycles are wasted in wait-loops, as the computer sits for eternities waiting for the rare keypress or mouseclick. And even the cycles that aren't wasted are used almost entirely for shuffling bits around: moving an image from a CD to the screen, a sound from memory to a speaker, and so on. An infinitesimal fraction of the cycles we generate every day are used to actually PROCESS anything. We push numbers around a lot, but we seldom crunch them. It seems a great shame to use this wondrous processing machine to shuffle bits around; is it not unlike using a Chinese peasant, a human being with character and feelings and soul, to bail water from a canal to a field? It would seem that, in terms of truly utilizing the power of the computer, we still have a long way to go."

I have been heading toward this direction. How to make nearly infinite worlds with finite memory? Cellular automata tiles are an example of using cycles instead of bytes.