Request by kcaz_rel:
- what sort of game idea you're looking for
I'm not quite sure, something simple but with a twist an idea I had was a sort of physics RPG.
- what your goals are in making this game
Again a new twist that is completely different from what you would expect.
- what games you've made already
A tower defense, a few small platformers, I tried a physics game.
- your favorite Flash games
Games with choice. TD's
- your abilities in game design, programming, art, and sound
Only really programming, but I'l prob. get a partner to do art.
- your preferences in game design, programming, art, and sound
Programming, :p
The weird idea: Paint Physics
The normal idea: Monk Tactics
You know tower defense games. They take one aspect of real-time strategy - base building - and extrapolate it out into a full game. Base building is fun, but why don't we try taking another component of real-time strategy gameplay and turn that into a game? Something kind of opposite and complementary to tower defense, maybe... I know - how about the part where you command a squadron of soldiers to invade an enemy base? But there has to be a little more than that - after all, we've see that sort of thing before. How about this - have you ever played Age Empires? In the first level of the Babylonian campaign, Holy Man, you start out commanding a single, vulnerable priest unit on the edge of an enemy village. Priests convert enemy units to your side. So in order to build up your army, you must sneakily convert units from the enemy base, penetrating further into their defenses as your squad grows, and being exposed to stronger and stronger enemy units. Sound fun? That's the basic idea behind Monk Tactics.
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