2007/03/13

Seeing Art as Games

For the first time in my life, I find myself acutely aware of the changing seasons. Having grown accustomed to the moods and aesthetic of winter, I was quite surprised to see green buds appearing around me. Now it seems that everywhere I look there are cherry blossoms blooming! And since I take much of my own mood and inspiration from my surroundings, this matters.

This enhanced artistic awareness in general is all thanks to deviantART, where I've been spending a lot of time building up my art appreciation skills over the last few months.

However, I notice that when looking at any new type of art, my first reaction is to think of it in terms of a game. Oh, that would be an interesting art style for a game. That looks like an interesting environment to explore in a game. That character would be an interesting one to encounter in a game.

Kinda pathetic, ain't it? Well, I know that the artists are able to see their art in a richer way than that. So I thought it would be a good idea for me to take some art classes in order to learn how to see the art the way the artists see it, and not just as a bunch of messy paint. Because I'm sure there is something there - tons of people consider their art worthwhile and fulfilling, even if it is not understandable to the average person.

Once I can see this art as the artists see it, maybe then I can turn this around and see new possibilities for games inspired by this new way of seeing - beyond the spatial and symbolic systems of existing games to explore other aspects of human experience.

On an unrelated note, I hear that Gish 2 is under development! Woohoo! I am tingling with anticipation and also making funny noises. Mmm... Gish 2. :D

2 comments:

Aaron Miller said...

There's endless depth to the beauty of any object. We'll never see it all, but I try to remind myself to consider an object in a variety of ways.

Just aesthetically, for example, you can admire an object apart from its surroundings or as part of a grand picture. Framing makes a huge difference in how we see anything.

Then there's the beauty of function and roles. An old tree is a majestic sight, but even more so when you consider how it lives, and the countless ways it interacts with the world around it...all without ever actually "acting". It shelters birds, feeds insects, provides shade, soaks up floodwater, soothes you in quiet moments with the rustle of its leaves in the wind... There's really an endless wonder in anything.

Anyway, training yourself to look for those things makes game design a lot more natural.

Alex said...

I agree completely with this sentiment. Thanks for your comment. :)