tag:blogger.com,1999:blog-17282500.post2550648487870371333..comments2023-09-11T08:08:47.909-07:00Comments on Evolution Live!: Games and Perceptual Apathyaxchohttp://www.blogger.com/profile/00476494070603611505noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-17282500.post-6707757830791068792009-01-20T12:05:00.000-08:002009-01-20T12:05:00.000-08:00I have not seen either of those, but I'll try to c...I have not seen either of those, but I'll try to check them out some time, thanks. Exploring the feeling of the "uncanny" in games is certainly something that interests me. And noticing hidden places and meaning and such.axchohttps://www.blogger.com/profile/00476494070603611505noreply@blogger.comtag:blogger.com,1999:blog-17282500.post-29365962170099573522009-01-20T11:38:00.000-08:002009-01-20T11:38:00.000-08:00It kind of reminds me of the Harry Potter series, ...It kind of reminds me of the Harry Potter series, and Mr. Weasley's fascination with Muggles. "Tell me, Harry. What exactly is the function of a rubber duck?"<BR/><BR/>As a Catholic, I'm used to the idea of a world behind a world, of knowing the wind is there by seeing the things it moves. It would be cool to see a game focused on noticing hidden objects and meaning in the world.<BR/><BR/>Have you ever seen <I>The Devil's Advocate</I>? or <I>Fallen</I>? Those are good examples of a setting being familiar and strange at the same time. Freud called that phenomenon the uncanny.Aaron Millerhttps://www.blogger.com/profile/06397235341719388657noreply@blogger.com