tag:blogger.com,1999:blog-17282500.post6880926596338130748..comments2023-09-11T08:08:47.909-07:00Comments on Evolution Live!: Forging a New Deal for Flashaxchohttp://www.blogger.com/profile/00476494070603611505noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-17282500.post-12148368779269565702009-06-28T22:31:18.822-07:002009-06-28T22:31:18.822-07:00I totally agree. That's what I was referring t...I totally agree. That's what I was referring to when I said "it is really the developers who will have the most influence in whether microtransactions succeed or fail" - because making this happen will <i>require</i> a big change in the way Flash games are made and designed. That change is going to have to come from the developers, not the portals or the providers. Though of course it will help a lot to have everyone change at once, with support from the portals.<br /><br />It's a good point about using ads to offset costs of more expensive payment providers. I would advocate doing that as much as possible.<br /><br />I don't think it will matter much whether the payment happens in the Flash game or in a separate web page. It seems like security is enough of an issue that a separate web page is the only way to go.axchohttps://www.blogger.com/profile/00476494070603611505noreply@blogger.comtag:blogger.com,1999:blog-17282500.post-65545936931016840162009-06-27T16:37:24.694-07:002009-06-27T16:37:24.694-07:00Another important aspect that needs to be consider...Another important aspect that needs to be considered (and I believe this is partially why so many companies are <i>just now</i> getting into the game) is that why would a player pay for stuff in one game when they can go play another game for free; that game selling stuff has to be <b>considerably</b> better than your run of the mill flash game to warrant people actually buying stuff for it unless the industry as a whole changes all at the same time and <i>everyone</i> starts charging for virtual goods.<br />In regards to revenue splits, there are plenty of ways to offset the costs of the infrastructure; how do you think all of the ad based flash sites with free highscore apis were able to keep themselves running? <br />Aside from that, security is a <b>major</b> issue with accepting payments in Flash (ironic considering Adobe tries so hard to lock down security with Flash), this is why almost all of the platforms bring you off to another webpage to do the payment.Unknownhttps://www.blogger.com/profile/11484132696995534200noreply@blogger.com