tag:blogger.com,1999:blog-17282500.post6697226977297470896..comments2023-09-11T08:08:47.909-07:00Comments on Evolution Live!: Zero Punctuation Interactiveaxchohttp://www.blogger.com/profile/00476494070603611505noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-17282500.post-18565789106035021792009-08-06T15:34:43.742-07:002009-08-06T15:34:43.742-07:00I wanted to add a few more thoughts that I forgot ...I wanted to add a few more thoughts that I forgot to mention.<br /><br />The recorded speech could be your train of thought while interacting with the static images. However, it could also be the other way around. The images could be what your brain visualizes as you listen to the recorded speech.<br /><br />This, I think, is actually closer to the experience of watching a Zero Punctuation review. The images are like someone else's mental images, sometimes insightful, sometimes funny, sometimes random, sometimes all of the above, and always loosely attached or sprouting from the more logical, linear progression of meaning conveyed through the speech.<br /><br />However, in a game it makes sense to reverse this situation, because icons and visual elements tend to be easier to make interactive than language and story.<br /><br />The other point I wanted to make is that Zero Punctuation is particularly interesting because it is non-fiction. Like Understanding Comics, it takes an medium most often used to tell stories, and uses it instead for exposition, to explain ideas. There may be little stories told be these images, but these are examples or metaphors used to support the overall explanation.<br /><br />What could be the equivalent for games?axchohttps://www.blogger.com/profile/00476494070603611505noreply@blogger.com